


The vertical FOV is set to about 90-100 degrees for most animals.Every animal has a certain vertical and horizontal FOV.have 180 degrees FOV in the horizontal plane, but only 100 degrees in the vertical plane). A creature's FOV is not two-dimensional (humans e.g.The direction of the eyes are always in the direction of the head and not the general direction of the body (although these two are often the same).The animal's view originates in the actual eye placement.This article is based on this and this developer thread in the game forum and subsequent developer posts. Species X may for instance choose to drink at 9am while spieces Y prefers to drink at 5pm. The needs are: Feeding, Drinking & Resting.Attraction areas attract the animals to suitable areas for completing their needs.Each species have different goals during different times of the day. Animals do not wander aimlessly through the EHR.This article is based on this developer post in the game forum. Other animals only represented by their sounds (bugs, eagles, frogs, cicadas, etc.).Circling crows over carcasses in Timbergold Trails.Fish in ponds and rivers, not the oceans.The Rat - can be shot but not harvested.There are many animals in the environment that merely add to the atmosphere, but are not really huntable can be shot and harvested with the HunterMate.leave clues in the game ( tracks and calls).The following animals are permanently huntable, i.e.
